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Cally
Post subject: Operation Flashpoint 2 : Dragon Rising  PostPosted: Apr 11, 2009 - 04:56 AM





General
Operation Flashpoint 2 gives players the freedom to handle military crisis situations on their initiative. Unscripted missions task players with real objectives, such as laying down covering fire, covering a friendly units retreat or conducting short-range recon patrol. Armed with cutting edge military hardware, players will need to balance brute force with intelligent use of tactics. Once players have completed the campaign, a Mission Editor enables gamers to create their own single player and multiplayer missions * Players command and control a wide variety of multi-component, multi-weapon vehicles, including tanks, infantry fighting vehicles, APCs, attack and utility helicopters. Fully loaded weapons and individual ammunition types are simulated with detailed ballistic physics, based upon individually-crafted mechanics. The character damage system authentically depicts the terrible wounds and injury from modern weapons to communicate the reality of combat * Players fight as infantry soldiers in battle, drive tanks in armored assaults, pilot helicopters in air strikes, and infiltrate the enemy in covert special operations utilizing a wide variety of realistic military weapons from knives and rifles to machine guns, grenade launchers and laser designators for air strikes. In whichever role the player chooses, they experience the fierce and brutal reality of warfare and the shock and awe of contemporary firepower unleashed on the arresting scale of modern combat * Immense play areas of more than 135 square miles give players a multitude of tactical decisions on how to best accomplish missions. Densely packed with environment detail and objects, valleys, mountains, coastlines, towns, villages and industrial complexes all combine to deliver a rich and challenging tactical environment. The world is persistent, so that buildings destroyed in one campaign mission will be destroyed in the next * Operation Flashpoint 2 models the environment, objects and people in realistic detail, but its visual styling will embrace documentary techniques. The camera work through cut-scenes is heavily influenced by television war reports that are often shot under extreme circumstances delivering a unique look with incorrect exposure, severe camera shake and loss of focus

Platforms: PS3, Xbox 360 and PC
Release Date: TBA 2009
Label: Codemasters





                    
 
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KoolOne
Post subject:   PostPosted: Apr 11, 2009 - 07:05 AM





Staff Sergeant
terrific looks like fun will look forward to see what others think about it
jerry


                    
OLD PILOTS NEVER QUIT , THEY JUST ADJUST THE PITCH
 
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CheeseBall
Post subject:   PostPosted: Apr 11, 2009 - 07:46 AM





Sergeant Major
I just wonder with all that, what are the system requirements for this.

Meow, does look like fun though, and also what happend with the new

Delta Force game?

Inquiring minds at work again.

Thanks. Shocked


                    
Cook, or be cooked. Have a nice day. Smile
 
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Cally
Post subject:   PostPosted: Apr 11, 2009 - 01:50 PM





General
I should imagine the system requirements will be high ...... especially the Graphics Card .... but it is the Games market that drives system upgrades.

Nova purchased some fancy animation equipment last year ... so Angel Falls should be similiar in Quality .....

as for DFX2 ..... we are still waiting .... for Nova to give us some PR.


                    
 
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CheeseBall
Post subject:   PostPosted: Apr 13, 2009 - 11:43 AM





Sergeant Major
It almost like waiting for the next Duke Nukem they said
was going to be in stores two years ago. Still Waiting.


                    
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Phoenix
Post subject:   PostPosted: Apr 13, 2009 - 03:58 PM





Staff Sergeant
one question where can i get it thats all i need to know


                    
"Remember the dead but fight for the living" hellgate london
 
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