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Cally
Post subject: Secret Men's Business (SMB) mod  PostPosted: Sep 19, 2008 - 01:47 PM





General
Taken from NovaHQ.com
----------
I am pleased to announce the release of the Secret Men's Business (SMB) mod for Joint Operations.

This mod has been played and developed in the COOPVETS organisation for approximately 2 years and we have now decided to share it with the public.

Now, if you are looking for a mod with a myriad of personal weapons and other gimmicks ,...well don't bother downloading this mod as this is not what we are about. In fact many of the multitude of rifles etc. have been made unavailable, partly because of the technical reason of freeing up memory and also because many of the weapons are so similar that we see no real point in having so many variations.

The main reason we constructed this mod was to get back to a concept that was much loved by COOPVETS membership in the TASK FORCE DAGGER era in which we played the game as combat medics with the aim of completing the coop maps ,including all players into the TEAM and we'd always try to 'med' fallen players even if it meant extreme risk to self, endeavouring to do so.

Of course as time passed Novalogic released Joint Operations ,which brought the new and exciting use of tanks,boats,helos etc and the International Conflict team released their fantastic IC mod series which has futher enhanced the game. However a few of us at COOPVETS regretted the multi character system of play and the need to change to a medic character (with basic weaponry) in order to 'med' other players.

In SMB we have returned to the TFD concept and encourage everybody to play the game as a combat medic with all the armory available to that character type. As you setup your character as a medic , you may also choose many uniform variations, some with country flag badges (which at the time reflected COOPVETS membership) and also many uniform variations of a generic type with no flags. At this time choose your entry weapon.

Another feature of the SMB mod is almost the entire library of JO/JOE/IC coop maps will now play without the need for you to have anything other than JO originally installed.

To play these maps it has been necessary to include assets from these other game mods and we wish to acknowledge the original models by the IC team (and others). We may have reskinned some minor models slightly but our object was not to detract from their original state but only to make this mod a bit more generic.

We have added a few new models of our own ( independently and prior to ICE) and in the spirit of further enhancement of the series, willingly share these with any team that wish to use them.

Unfortunately as we have no official icon to be spotted in the lobby, hosted games appear as a JO icon so we ask hosts to put a reference to SMB in their server name so that others may recognise this mod type.

For map makers: new models are,

Icebergs (some static and some which sway)
Ice sheets
Snow bridge(destroyable centre piece)
Semi Truck( can carry tanks,etc and has armory)
Boom Gate (opening)
Emplaced mortar( useable and can attach bgs to)
6m sliding gate
lever (intended to be used ,with event as an alternative instead of having to shoot a radio etc to open door)
Floating sea mine
Wheelie bins (destroyable /opening lid)
dynamite bomb
Tomahawk Cruise missile
Torpedo
Helicopter Carrier Support Ship (HCSS) with spawn point, farp and armory
Jetpack
Submarine (drivable but regretably not submerge-able)
Zodiac (with working outboard)
Windmills
Harrier aircraft (3 variations of missile/aa missile/machine gun)

Both the Tomahawk and Torpedo are intended to be used for effect using a med launch event and piloted with invi02 and otherwise disabled ingame so as not to allow players to ride them (as this would look a bit stupid...lol)

The SMB mod is available from the COOPVETS site at www.coopvets.com or from www.avicom.com/d2 and we hope that you'll enjoy this concept.


                    
 
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Colt
Post subject:   PostPosted: May 30, 2010 - 05:32 PM

I couldnt get it to work. Sounded good too.
 
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Cally
Post subject:   PostPosted: May 31, 2010 - 07:46 AM





General
I never got round to trying this ...... either.


                    
 
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Colt
Post subject:   PostPosted: May 31, 2010 - 04:31 PM

I just registered on their site, have to activate but will find out more on mod if I can and pass it on to you.
 
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