Joint Operations - ICE Mod 1.0.5 to 1.0.6 PATCH
Cally - Nov 28, 2008 - 03:02 AM
Post subject: ICE Mod 1.0.5 to 1.0.6 PATCH
This has been released and is in our downloads:
Reduced max age and light values of the flares
Modified def files: items.def, weapons.def, ammo.def, PRJCTLS.PTL
Sun_RivX repaired the bland foilage decoration.
Sun_Coa1 repaired a small foliage leakage
BOLA - repaired (new name: BOLAC)
Truck - Increase Speed and Turning
Arm Truck - Increase Speed and Turning
GRAD - Increase Speed and Turning
Tank - Adjusted Start Range Setting to 300m on all tanks due to 2 Different Settings in Weapon.Def
Tank - Adjusted Tank Stability to Improve Firing
SideWinder Harrier - Adjusted Heat Sig from 300m to 350m
Harpoon Harrier - Adjusted Heat Sig from 300m to 400m
Nuke howitzer - fixed
MLRS - fixed
Tracked Rapier SAM - fixed
Removed UN Mil26 and UN blackhawk blank entries (no plans to bring them into the mod)
Buildings and Objects:
SAZ- Warehouse 6 -recovered
SAZ- Hanging Survail Monitor -fixed
grdnshed building SAZ- hidden until fixed
Static Artillery - armor level increased
M16A3 -Medic/Engineer/Infantry/Special Forces
AK47 - Special Forces
MP5K - Sniper/Special Forces
Glock 17 - Medic/Infantry
Increase Ammo Damage:
HE Round (Min Blast Area Increased)
AT Mines (Min Blast Area Increased)
AA Gun - Over Heat/Cool Down Time
Mini Gun - Over Heat/Cool Down Time
AK47,AK103, G3A3, GPMG and PKM - Accuracy Reduced Slightly
P90 - Accuracy Reduced Slightly
SR25,SR25SD,PSG1 and PSG1SD - Accuracy Increased
AK47,AK103, G3A3, GPMG and PKM - Recoil Increased
P90 - Recoil Increased Slightly
Important !!! Reduced Range on Side Arms:
Shotgun - 75m Approx
Glock 17 - 100m Approx
Glock 18C - 100m Approx
MP5K - 125m Approx
MP5SD5 - 125m Approx
MP5/10 -150m Approx
Body Armor !!! Ammo Effectiveness:
9mm FMJ - No Effect
9mm AP - If you can hit it, you can Kill it
9mm - SP No Effect
10mm FMJ - No Effect
10mm AP - If you can hit it, you can Kill it
10mm - SP No Effect
Shotgun - No Effect
SD Weapons - No Effect
5.56mm FMJ - Effective up to Approx 200m, Weapon Dependent
5.56mmm AP - If you can hit it, you can Kill it
5.56mm SP - No Effect
7.62mm FMJ - Effective up to Approx 300m, Weapon Dependent
7.62mmm AP - If you can hit it, you can Kill it
7.62mm SP - Effective up to Approx 150m, Weapon Dependent
Known Issues WIP:
SAZ- Watchhus2 duplicates itself into the "foliage" pallete in Nile. Make sure you are placing it from the "buildings" pallete
Yellow Parked Trailer Truck has been reported to cause game crash for people with GeForce graphics cards
Cally - Nov 28, 2008 - 03:03 AM
Our Server will be updated to the latest version today ..... The welcome message will show what version the server is running at.
Den@War - Nov 28, 2008 - 08:44 AM
I use the Nvidea Gforce graphics..is it going to play for me or should i just stick with what ive got?????????
Den@War - Nov 28, 2008 - 08:57 AM
never mind....I've installed it anyway.....I'll see what happens..
Cally - Nov 28, 2008 - 02:59 PM
I am not sure if this alway meeans that the Maps ....... that had bits missing after the last update will NOW work.
I have added some back into the cycle ........ If bits are still missing, I will remove them again.
RoadRage - Nov 29, 2008 - 11:17 PM
ICE server was down @ 1:00am est.
Was able to locate with rat but all missions were missing, both available
and mission cycle.
Don't know if it's possible to reset server with rat.
Cally - Nov 30, 2008 - 06:01 AM
One of the Maps doesnt like the update ..... and killed the server.
Need to find out which map is doing it ......
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